Monthly Archives: April 2011

Size Matters

[I’m banging this out from a cramped metal chair aboard an Airbus A380 somewhere over Bakersfield, California. On an iPad. Prepare accordingly.] I haven’t played Portal 2 yet, but I’m sure it’s great because everyone says it’s the best, like … Continue reading

Posted in alex wawro | Leave a comment

Finally Beat Portal (1)

Finally got around to playing Portal amid the Portal 2 fervor/ad campaign. I can’t look outside my window without seeing a giant-ass Portal 2 ad staring back at me on the other side of the 580, or Portal 2 buses driving down Lake Merritt. … Continue reading

Posted in patrick miller | Leave a comment

Portal 2: Waxing Poetic

the test results are in. ‘you are a horrible person.’ that’s what it says… we weren’t even testing for that. — GLADOS This is rare. A sort of Citizen Kane for the next-gen, and leave it to the demigods at Valve … Continue reading

Posted in game diary, nate ralph | Leave a comment

Bulletstorm Is Our Black Dynamite

I wrapped up Bulletstorm last week. I sort of wish I hadn’t; the final few hours squelched my love for what started as a perfectly enjoyable blastsploitation game. I can’t in good conscience allow you to pay money for this … Continue reading

Posted in alex wawro | Leave a comment

Don’t Take It Personally, Babe, It Just Ain’t Your Story

…is kind of a fun way to burn an hour. Just finished playing it co-op with The Lady, now I have a few minutes left to bang my impressions out real quick. In no particular order: Spoiler Alert: Significant plot … Continue reading

Posted in patrick miller | 1 Comment

And Now, For Something Completely Different

(Patrick here. Going to take a little bit of a tangent today–bear with me. I meant to sit down with don’t take it personally, babe, it just ain’t your story, but real life and a neat idea got in the way. … Continue reading

Posted in patrick miller | Leave a comment

Marc Ten Bosch: An Interview of Many Dimensions

I can’t wait to play Miegakure, and I’m not alone: this confusing 4D puzzle-platformer has been turning heads and keeping ’em spinning since developer Marc Ten Bosch first presented it as a design experiment during the 2009 Game Developers Conference. Two years … Continue reading

Posted in alex wawro | 1 Comment