Monthly Archives: April 2012

Finding Your Build

I reckon you could consider this something of a continuation of my Playing to Win (at Life) post over at Insert Credit, where I mostly talked about how to seriously develop skills. Wawro said to me the other day that … Continue reading

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Making things, and making things better

I decided a few weeks ago that a lot of the stuff I’m doing on the side–including this blog–are really done with the intent that one day I’ll be in a position to actually make some games myself, so I … Continue reading

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Random Mobile Game Idea #1: Co-Op “Painting” Platformer

It’s no secret that most of the games I’ve been playing lately have been on my iPad. They’re cheap, some of them are really good, and I always have the thing with me, so it has become my de facto gaming … Continue reading

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How I’d Make The Hunger Games Video Game

Since this blog isn’t being put to much use, I’ve decided to use it to publish some game design brainstorming posts I’ve been working on. They’re not really polished by any stretch of the imagination–this is really more just kind … Continue reading

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