Category Archives: patrick miller

What makes a good editor?

Had a splendid chat with the Megan Geuss the other day, which got me thinking about work. And thinking about work means I post it here, so there you go. We were batting around ideas for a sentence, trying to … Continue reading

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Finding Your Build

I reckon you could consider this something of a continuation of my Playing to Win (at Life) post over at Insert Credit, where I mostly talked about how to seriously develop skills. Wawro said to me the other day that … Continue reading

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Random Mobile Game Idea #1: Co-Op “Painting” Platformer

It’s no secret that most of the games I’ve been playing lately have been on my iPad. They’re cheap, some of them are really good, and I always have the thing with me, so it has become my de facto gaming … Continue reading

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How I’d Make The Hunger Games Video Game

Since this blog isn’t being put to much use, I’ve decided to use it to publish some game design brainstorming posts I’ve been working on. They’re not really polished by any stretch of the imagination–this is really more just kind … Continue reading

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Does The Internet Make Us Boring Writers?

File this one under “editor”, I suppose. So I’m one week into the new gig, and today I finally got a chance to start wrangling with a first draft of an article on particle effects systems in a certain up-and-coming … Continue reading

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Pinterest: Define Yourself Through Consumerism

I read this neat article about Pinterest Sexism and it reminded me that I should do a blog post about why I find Pinterest somewhat disconcerting after using it a few times over the last month or so. For starters, … Continue reading

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Mass Effect 2

So I finished ME1 and started up ME2. Just like before, there was an initial stumbling-around phase where I get used to the new controls and systems, and then everything starts to just feel way better than the original did. … Continue reading

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