Category Archives: navel-gazing

Finding Your Build

I reckon you could consider this something of a continuation of my Playing to Win (at Life) post over at Insert Credit, where I mostly talked about how to seriously develop skills. Wawro said to me the other day that … Continue reading

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Random Mobile Game Idea #1: Co-Op “Painting” Platformer

It’s no secret that most of the games I’ve been playing lately have been on my iPad. They’re cheap, some of them are really good, and I always have the thing with me, so it has become my de facto gaming … Continue reading

Posted in navel-gazing, patrick miller | 1 Comment

How I’d Make The Hunger Games Video Game

Since this blog isn’t being put to much use, I’ve decided to use it to publish some game design brainstorming posts I’ve been working on. They’re not really polished by any stretch of the imagination–this is really more just kind … Continue reading

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The Name Game

I want to share something I stumbled across this week on BLDGBLOG, an intriguing game design project submitted for consideration in the 2011 Animal Architecture Awards. The project is called Theriomorphous Cyborg, and it’s one of (if not the only) … Continue reading

Posted in alex wawro, navel-gazing | 1 Comment